This is a small guide on how you can easily change or extend any of the Episerver dojo modules.
I still find myself being oddly scared whenever I'm asked to dabble in the dark arts, aka Dojo.
And when I do seemingly succeed in my endavours, I never seem to be able to shake the feeling that surely something must be broken somewhere I just haven't spotted it. Yet.
It always seems like Dojo - and Episerver Dojo in particular - is something best learned after spending 5 years at Hogwarts having your world turned upside down.
But - as this code sample will show, it is after all just javascript. So, any code structure is arbitrary and only enforced by developers - and that can work to our advantage.
Task: I was asked to disable the context menu item "Open in image Editor" in the Asset manager, for images implementing a certain interface.
First step is to figure out what episerver dojo code to override/change. Obviously you can download the UI source as a nuget package - but you can also just unzip the Episerver CMS Module zip file, and all the scripts are available in an uncompressed version within it.
I'll admit I had a hard time figuring out where the logic was I needed to change. In the end I had to call a friend (thanks, Deane) who called a friend - and in the end the great Greg Wiechec prevailed (thanks again!) and pointed me to "epi-cms\command\EditImage.js". It had a function called _onModelChange which looked at the currently selected model and which interfaces it uses - which was just what I needed. So, all I needed to do was to extend that method with my logic and I should be set.
But how do I do that correctly in dojo? Surely this I must know, I thought. Had we been in c# land it would be easy - inherit the class, override what you want and register it with dependency injection. But now?
Looking through some of Greg's old posts, he provides a wonderful example as a part of this solution: https://gregwiechec.com/2018/09/view-on-website-in-new-window/.
I'm sharing my version here as I'm sure myself (and maybe some others can use the same approach to overriding logic in other cases).
Basically the steps are as follows:
- Create an Initializer.js in your ClientResources/Scripts.
- Register it in your module.config to ensure it's loaded
<clientModule initializer="alloy/Initializer">
<moduleDependencies>
<add dependency="CMS" type="RunAfter" />
</moduleDependencies>
</clientModule>
Notice I use "alloy" as I'm doing it in the site's module.config, on an alloy site where the script path is named "alloy". This should of course change. - In the "initialize" function of your js file (which is pretty barebones), simply override the function on the relevant component you wish to change. In my case, I first call the original function, then add my logic - so I'm extending rather than overriding the logic. Code sample below.
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